Simheaven X-Europe X-World

Mise à jour X-world V 2.1


Fixes

  • 1-vfr exclusions at EDVY added
  • 5-footprints buildings in Rhine river south of EDDL removed - building south of EGLC removed
  • 8-network tile exclusions in some tiles corrected - missing aerials like lifts, gondolas are back
 
Mise à jour X-world V 2.2



v2.2


  • layers 5,6,7 regenerated (OSM + footprints data Mar 8th 2023)
  • 1-vfr 3 new objects in Franconia, Germany
  • 5-footprints objects from quarries removed - objects from water parks removed
  • 6-scenery better processing of building parts - building complexes have the same facades - textures for pools improved
  • 7-forests forests near airports are back - tile +50+006 fixed
 

X-WORLD (XP12) v2.2.1 - 19 avril 2024

 
Update dispo


Version 3.2.1 (May 1st 2023)

Fixes for the following problems:
- cannot find X-Plane (xroads problem)
- hiding the legend does not work
- xacars ini files not recognized correctly
- datagridview error when clicking on 1st column
- occasional error with profiles when package is moved to Needs Attention
 
Merci à Rafalec sur xplane.fr ,

SimHeaven annonce la version 3.0 de XWorld pour l'instant uniquement l'Océanie et l'Australie , l'Amérique et l'Europe vont bientôt suivre .

Pour les données OSM , le dev utilise les données Bing de hauteur estimée de l'empreinte des bâtiments que Microsoft met gracieusement à disposition ici :

Happy to announce a further major improvement for the X-WORLD series for X-Plane 12. This year, Microsoft added estimated heights to the global buildings footprints, for Northern America, Australia and Europe (as June 2023), maybe more to come in future. In total there are now 1200 millions footprints and 174 millions estimated heights available.

Thanks to user @ueid who programmed the scripts processing and integrating the estimated heights, we not only can use the estimated heights for the footprints in layer 5-footprints, there are even used for OSM buildings which have no height information tags. This leads to more realistic buildings in X-WORLD, as building heights are not generated by rules if they are missing, they are generated by the use of estimated heights where available.


Melbourne - Aistralie
1687873969791.jpeg
 
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